![]() ![]() ![]() There’s still pop-in, but dinosaurs and other survivors are rendered much faster. The frame rate never maintains a solid 30fps in docked mode either, but it runs a lot closer to that marker than in its portable configuration. The lighting model is more dynamic overall and even the water looks noticeably less plastic and artificial. Things are a little more stable when playing docked. It effectively makes Ark close to unplayable in handheld mode, at least in its current state. Some assets simply stay as blobs of unloaded content as the game struggles to prioritise the objects closest to you. It’s an issue which is worst when playing in handheld mode, with dinosaur skins taking an age to fully render, while trees and foliage sometimes never load at all. However, when you’re consistently locked in a perpetual state of texture loading and pop-in, the same can't be said for this version on Switch. ![]() There some PCs out there to that struggle to keep up with the level of detail on display and even other console versions have been known to chug when things are particularly busy on-screen.ĭespite this, Ark has never been a pretty game, either – even on a high-end PC it’s always been a bit of an eyesore – but for some, that’s become part of its charm. And with foliage to load, roaming dinosaurs, other survivors and more, you can hardly blame it. The frame rate attempts to hit 30fps but it rarely maintains that pace for long. Snail Games has done its best to get something as vast in scope as Ark: Survival Evolved running on Switch, and run it does run – well, it’s more of a limping walk – resulting in an experience that’s marred by consistent technical flaws. ![]()
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